@L|}6CD l0C)HCC WhL/h `CmCDiD`  R@W1  Y0@R !L` D  C D     )16CS S)  C)D1 p p 0 C9DI pCDL~CiCDiD` D  C D     )16CS S)  C)D1 p p }0 C9DI pCDL~CiCDiD` DD˙` d J)L !}D L(( LL()  L| L( S LH 0p n  } CY?  q  L L  ` )} `A! d߰")-݆ "  $G@LLL&0") $G% }H0 3S8`G ȱG ȱG   Gȭ Gȭ GG}GHiH8(()) G$H% `(0 })8` d)L ݆ & LGȘ ݆LL d  ! LL d)N>Q  HH) }  hyhyB q L> Lm JJ  Ln*` dB%' }8  H H` 1 { LL   !L     Hh SY?  q  1L }  !? S   q 1 L   Ll  Lg E`L   !L)  q 1L}) `L0AM݊L݉ ML  N݆LLLNLMLHG!@}1F GȱGLLEEȩÑEȑEEȑE Ed E7EȩE  q} L !,0,0SGɛ L 1 !L EHEh W G gLLSROTCES EERF } G) *Gȩ GȽG GȌd q q G`  8   0G  `D}CEDC0X:Ȣ Y ȱC* ? 0.. , 0%n ?A[ 0 : L`L  `, 0`Y}`piH n0)բY? 08`0 }  0$L GGȽG L `8L`L}8`  05G)݁,G)ȱGȱGHh0})Hh` B! 8`8iiiLE`}E8FEh( l0`ɃLL L8^~jj8jHi hEEEiEȱEiE` dTE} H8EEȱEEȩEh J E8   . m  i`LI!)E1FR}1LJ舩9GIH`LJJ`HGHh l`} S gL   8 rii `дCDCG W  }C  Lq` X٨`DOS SYS IIIIIIIIIIIIIIIC`0 ߩ0}}} HE |||DDOS DOSDOS SYS }}}}CDOS SYS} 0`BDELV !B }`LVUQ   ]   TU J ]L!T  #      TU  } L ? .  t`GBJ V~DEHI B V0dV!}QDEHI VF9 ,0 ,0 s0hhL  L` H hDHEh"}DEL8HI   0 HI,0 0  9 .G VLO#},0 L4*IJ`llD1:AUTORUN.SYSNEED MEM.SAV TO LOAD THIS FILE.D1:MEM.SAV J y08 B|DEHI$} V0 0`B;DELV䌚 !B y`@ʆ v s? F0Ξ05: [ BDEHI%} VY8 B V  @  /DE `E:D1:DUP.SYSERROR-SAVING USER MEMORY ON DISKTYPE Y TO &}STILL RUN DOS B;DE J V (` 9 V⪍ ઍ  -'}LLu DEHILV 9 .l 9 .l  `` s$B VBH(}I|DE V BLV nB,DE J V* \*` B V BLVDEHI BLVL)}1u H232435; 1 ;  hh@2 e1i1LHҍ 00) 08 109hh@ Ҡ2e*}1i1232435ޥ<<8} 3E:}DISK OPERATING SYSTEM II VERSION 2.0SCOPYRIGHT 1980 ATARIA. DISK DIRECTORY I. FORMAT DISKB. RUN CARTRIDGE J. D,}UPLICATE DISKC. COPY FILE K. BINARY SAVED. DELETE FILE(S) L. BINARY LOADE. RENAME FILE M. RUN AT ADDRESSF. LOCK F-}ILE N. CREATE MEM.SAVG. UNLOCK FILE O. DUPLICATE FILEH. WRITE DOS FILES9!&x#!7&p))'&X*./)L''-؆莟.}R'S  vW DEHHI 1A#! @ ~0ɛ8A0.) ȅ 1 1i/}il ! 1L NO SUCH ITEMSELECT ITEM OR FOR MENU! 0 .{z:*{}.|~ 1 0 00}JB 18L^%|DLl%DIRECTORY--SEARCH SPEC,LIST FILE? # 0 0 n&|D! 1L NOT A DISK FILE1}N !B 1L " 1 !BDED:}:1BJ|DE 1DEBH2}I 1 h0ߢ 0.  0?詛 1 ~0YЛ 1 "L<" "L 3} BL1TYPE "Y" TO DELETE...DELETE FILE SPECCOPY--FROM, TO?OPTION NOT ALLOWED COPYING---DN:4}# 0|D .L$A#B#C#JB|DE 1BHIDD#E 1D#0: B5} 1L B#C#C#B# B 1N#$0SYS1}:e#D# d# D# .d#ȽD# d# 𩛙d#X# 1,A#6}PdD#ELO- A.BJdD#E 1 1HH 0hh|DL^%1}:e# Lt% e#dD#EL%7} 1 0 . .0% 1L WILD CARDS NOT ALLOWED IN DESTINATION 0 A.|K@C}//3Hu ξL/L DRIVE TO WRITE DOS FILES TO?WRITING NEW DOS FILESTYPE "Y" TO WRITE DOS TO DRIVE 1.?}D1:DOS.SYSERROR - NOT VERSION 2 FORMAT. , &* բ( 1L `[) 0NΞ 0 L1M) 1@} L BAD LOAD FILELOAD FROM WHAT FILE?) 0 0#B 1L WHAT FILE TO LOCK?) 0 0$B 1L WHAT FILE TO UNLOCK?DUA}P DISK-SOURCE,DEST DRIVES?TYPE "Y" IF OK TO USE PROGRAM AREACAUTION: A "Y" INVALIDATES MEM.SAV. h  ,B}  `)  <0 2 2 0  ,   ,,ޢ* 1L ,K* 1 ~0 0C}FINSERT BOTH DISKS, TYPE RETURNERROR - DRIVES INCOMPATIBLE., 1 ~038  , 1L D}, &*  Lz+, 0 , 1 ~0 + Y,0!,0 ,L+ ,mm  v,"ǭE}0Ξ, 05,Lt+L +,Hh` NOT ENOUGH ROOMINSERT SOURCE DISK,TYPE RETURNF}INSERT DESTINATION DISK,TYPE RETURN`    `L,8,0( rG}L1(`ߢ) 1* 1 ~0Y`hhL S SL1) 8`NAME OF FILE TO MOVE?- 0 0|DLtH}% A., 1 <0 0 .@L# .BJ 1  DEHIB V L1 ,5 1 <0,L. I} JB|,A#Pd#DE 1 HI BDEHHII 1 B 1 , 1 <0,0Lf- B VJ},A#P, 1 <0 0L#L ߢ) 1* 1 ~0Yj383}mm ݭK}}`8}``|* ? ɛ,`|:(|/ 1L `DESTINATION CANT L}BE DOS.SYS0 0H{ $22Δ $28/L /) $2 Π $2 0 ξM}hAΞB,0 J 1 BޝDEHI,HDE 1HIHIDELSAVE-N}GIVE FILE,START,END(,INIT,RUN)O X0 1`BDEPHI V` X0H 1 L O}0 0 1L0`PLEASE TYPE 1 LETTER,0`hhL <0 1L0LA1 ,;ɛ7,"ɛ:ݦ1ݥP}A"D|ݤD|ȩ:|ȩ|ɛ,,(/+.ީ1 1,ɛ`轤{Q}NAME TOO LONG B VL ` L1I H1EӝDL1|mDiE` V0`8d/8 i:"2!22 1R} L ERROR- 162ɛ+,' 20*.. өw2 1``2TOO MANY DIGITSINVALIDS} HEXADECIMAL PARAMETER800 0 8 00`,0'D800H,ɛh`2L1NEED D1 THRU D4uT} HEXADECIMAL PARAMETER800 0 8 00`,0'D800H,ɛh`2L1NEED D1 THRU D4u4 2 1 0 1 5 48 2 12 1441427692771 SUPER YAHTSEE 202770 by D.P.Smyth 1986277V}2This game offers fun for all the family from 7 years to adult.The game requires a certain amount of strategy and the luck W}of the dice.Ideal for family fun as up to four players can participate at one time. Alternatively, play a challenge match aX}gainst the computer, which you will find a worthy opponent.D:PAGE.2 202770 by D.P.Smyth 1986277G4 2 1 0 0 5 48 2 12 14427451 9REQUIRED ACCESSORIES2745027451Cassette versions2745024K RAMATA Z}RI Program recorder1 to 4 Joystick controllers27451Diskette version2745024K RAMATARI compatible Disk drive1 to [}4 Joystick controllers2Produced using copyrighted software products of Monarch Data Systems, Cochituate, MA 01778.D: \}PAGE.31 0 0 5 48 2 12 14427451 9REQUIRED ACCESSORIES2745027451Cassette versions2745024K RAMATA 4 2 1 0 0 3 54 2 6 14427451LOADING INSTRUCTIONSCassette274501. Connect up to four joysticks2. Rewind t^}ape3. Turn computer off4. Press START key and keep pressed5. Turn on computer while pressing START key7. You will hear on_}e 'beep', release the START key and press PLAY on your program recorder8. Press RETURN key27451Diskette274501. Conn`}ect up to four joysticks2. Turn on disk drive and wait for BUSY light to got out3. Insert diskette in drive and turn on coma}puter to boot program 6NOTE - Do not turn off drive with diskette in it. You may lose information on the diskette. 3A sucb}cessful load will be greeted by the program title, and author.The screen will then display the player set-up mode with a flc}ashing START-SELECT prompt. Use the SELECT key to select number of players, then press the START key. Use the SELECT key agaid}n to select number of joysticks, press the START key to begin the game.The One Player option is player versus computer.(joye}stick trigger also selects this option)To play a One Player game without computer opponent, press the OPTION key while pressf}ing the START key.D:PAGE.44427451LOADING INSTRUCTIONSCassette274501. Connect up to four joysticks2. Rewind t4 2 1 0 0 3 54 2 6 144A score sheet will appear with five randomly rolled dice. Select dice you wish to hold by puh}shing the joystick up or down until the cursor is adjacent to the dice, then press trigger. Repeat this to hold up to four dii}ce then select "R" (for roll) and press trigger. The unselected dice will then roll again.The "R" is below the bottom dice aj}nd is not visible until selected.If an incorrect selection is made or you change your mind after selection, push the joystik}ck to the right to clear input and start over.If after the first or second roll you wish to hold all dice, push the joysticl}k to the left to skip any remaining rolls and enter the select category mode.The directions of joystick for 27451hold27m}450 and 27451clear27450 are indicated at the bottom of display.After your three rolls or after you hold all dice, yn}ou will enter the category select mode where the 'aces' category will flash and a prompt "category?" will appear. Move joystio}ck up or down to select desired category and press trigger.This is repeated until all categories are filled.On commencemenp}t of a players turn the player number will appear on the display and the dice will change to that players colour.D:PAGE.5}4 2 1 0 0 3 54 2 6 144RULES OF THE GAMEFor one to four players - to try for highest score.27451Object of gr}ame27450To get highest score for one or more games.Player with highest total score for all games wins.An alternative iss} to play first player to win a predetermined number of games.27451Game Summary27450In each turn a player may roll tht}e dice up to three times, to obtain a scoring combination.The computer will roll the dice on commencing a players turn.The u}player then has two more rolls.On completing a turn you must select a category whether it is a scoring choice or not.The gav}me ends after thirteen rounds, when all categories have been filled.27451To play27450.1. Player one (joystick port 1w}) always goes first.2. In each turn a player is allowed a maximum of three rolls of the dice, although he may stop after thex} first or second roll.Pushing joystick left will skip any remaining rolls and the prompt "Category" will appear.3. All fivey} dice are rolled by the computer for your first roll. For the second and third rolls the player may hold from one up to four z}dice and roll again. Players need not declare what they are trying to make (which category they are trying for) and may chang{}e their minds at any time.4. The dice are final after the third roll and must be scored.D:PAGE.6re.27451Object of ge4 2 1 0 0 3 54 2 6 14427451SCORING27450USE THIS SECTION AS A QUICK REFERENCETO ANY FUTURE SCORING QUER}}IES27451Scoring27450Each player must make their own decision of what and where to score, based on their individual~} strategy.Each game consists of thirteen rounds.A player must place a score or a zero after each turn, in one of the thirte}en categories.The 13 categories are:"Aces", "Twos", "Threes", 9"Fours", "Fives", "Sixes" in the upper sectionand "3 of a }Kind", "4 of a Kind", "Fullhouse""Short run", "Long run", "Yahtsee"and "Chance" in the lower section. 5At the end of a tu}rn, the player must select a category (whether they score or not).A category can be used only once in each game.Players can} score a zero at the end of a turn if they believe this to be to their advantage.The categories are filled in any order, sub}ject to a players best judgement.The score sheet incorporates an upper section and a lower section. The upper section is to}talled separately. If a player scores 63 or more in the upper section they will receive a bonus of 35 points. As a quick refe}rence, if three dice score in each category, 'three Aces', 'three Twos' etc., the total will be 63.So if you drop say a 'Two}', that would mean you would have to score five 'aces' or four 'Fours', 'Fives' or 'Sixes' to make up the deficit.The grand }total of all categories plus bonus (if any) is scored at the bottom of the score sheet.D:PAGE.7TO ANY FUTURE SCORING QUERc4 2 1 0 0 3 54 2 6 14427451Upper Section.27450A. In the upper section there are 'Aces' } 'Twos' 'Threes' 'Fours' } 'Fives' 'Sixes' 9i.e. categories 1 - 6.If any player chooses to s }core in the upper section, his score will consist of the total of the dice relating to the particular category chosen. Spare }dice are not counted.i.e. 3 'fives', 1 'six' and 1 'four' would score 15 in category Five. 5B. 9The player can enter the }total of any number of the same value dice in the appropriate category in the upper section.For example: A players final dic }e are:'ace' 'ace' 'three' } 'five' 'six'The player may choose to score: 2 in the }Aces category, 3 " " Threes category, 5 " " Fives category, or } 6 " " Sixes category. 5C. If a player is unable to score in either the 9upper section or the lower section, they mus }t select a category of their choice and score a zero.D:PAGE.8A. In the upper section there are 'Aces' A4 2 1 0 0 3 54 2 6 14427451Lower Section.27450The lower section is played exactly as described by the cate$}gories.27451THREE OF A KIND.27450 21Will score only if the dice show at least three of the same number, and scores t$}he total of all dice. 527451FOUR OF A KIND.27450 21As above except Four dice must be of same value. 527451FULL $}HOUSE.27450 21Will score 25 points when dice show three of one number and two of another. 527451SHORT RUN.27450 $}21Will score 30 points when dice show any sequence of four numbers,e.g. 'ace','two','three','four','any'. 527451LONG RU$}N.27450 21Will score 40 points when dice show any sequence of five numbers,e.g. 'two','three','four','five','six'.N.B.$} LONG RUNs may also be scored as 30 in the SHORT RUN category 527451YAHTSEE.27450 21Will score 50 points when dice s$}how five of the same number. 527451CHANCE.27450 21Will score the total of all the five dice.D:PAGE.9 by the cate$q4 2 1 0 0 3 54 2 6 13227451YAHTSEE Bonus27450a. A player receives a YAHTSEE Bonus 8(Value 100 points) for(} their second and subsequent YAHTSEES if and only if, the first YAHTSEE was scored as 50 in the YAHTSEE category (if the play(}er had previously scored zero in the YAHTSEE category, they are not entitled to any YAHTSEE bonus in that game). 5YAHTSEE u(}sed as a joker. 8A YAHTSEE may be used as a joker in the lower section when BOTH of the following conditions are met.1. Th(}e YAHTSEE category has 39previously been filled with 50 or zero. 82. The appropriate category in the upper 11section has (}been filled. 5 If a YAHTSEE or YAHTSEE Bonus is scored, the player is rewarded with a flashing score sheet as an acknowled(}gement..-.-.-.-.-.After a 27451Three or Four27450 player game the score sheets will be displayed on the screen fo(}r a few seconds on a rotational basis, starting with player one.After this rotation, the screen will display all players tot(}al scores and a < play quit > option, (see next page for option details).D:PAGE.10YAHTSEE Bonus 8(Value 100 points) for(W4 2 1 0 0 3 54 2 6 14427451Restarting Game.27450At the end of a game an option of < play quit > will appe,}ar.If 'play' is selected a new game will start with the same number of players and joysticks as the previous game.To change,} from One player to Two players etc. select 'quit' the game will then start at the player select mode.Also, the game may be,} restarted at any time during the game by pressing the START key. This will also run through the player select mode, should a,}nother person wish to join in.The game is controlled entirely by the joysticks throughout as this makes the game more enjoy,}able and convenient.NOTES...1) Pressing the joystick button when in the player set-up mode will always default to Player v ,}Computer........2) A demo will start in the player set-up mode after 60 seconds approx., to break out of this press the STA,}RT key.........3) On XL and XE computers if more than two joysticks are selected, player three uses joystick one and player,} four joystick two.That concludes the rules and strategies of YAHTSEE have fun and go for your record score..-.-.-.-.-,}.-.2 1 0 0 3 54 2 6 14427451Restarting Game.27450At the end of a game an option of < play quit > will appe,B'DOS SYSB*+DUP SYSBUPAGE 1 BYPAGE 2 B ]PAGE 3 B gPAGE 4 B qPAGE 5 B |PAGE 6 B PAGE 7 BPAGE 8 B PAGE 9 B PAGE 10